The flame core is sitting right out in the open walk up to it and Tonn will pick it up. Head down into the volcano, dispatching any elementals that get in your way. Note for mesmers: While clone utility skills will not produce clones inside the hazmat suit, phantasms will copy the golem's skills and deal full damage with them, and still be affected by damage traits affecting phantasms and illusions. This is your most powerful attack, but it also leaves you vulnerable while channeling, since you can't move. In particular, note that Water Cannon is a charge skill, lasting longer if you hold the button down. Take the time to learn what the Golem skills do before continuing, since there's a lot of hectic running around later. Oddly enough, your healing, utility, and elite skills are unchanged, so make sure to swap out any that require use of your profession mechanic. Your normal 1-5 weapon skills are replaced with Golem skills, and your profession mechanic is disabled - for example, Rangers can't use pets on this mission. Tonn is a non-combatant for this mission, so all of the fighting is up to you. You and Tonn suit up in specialized Golem rigs capable of withstanding the intense heat and go to retrieve the core. Upon arriving at the heart of Mount Maelstrom, you receive unfortunate news that the research krewe is in some trouble and the flame core is currently in the possession of angry elementals. Acquire the explosives from Zopp's krewe.Ĭlick here to edit the reward data All professions
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